@ue-too/board-game-engine / PlayerSystem
Class: PlayerSystem
Defined in: player-system/player-component.ts:20
Implements
System
Constructors
Constructor
new PlayerSystem(
_coordinator,_playerCount):PlayerSystem
Defined in: player-system/player-component.ts:23
Parameters
_coordinator
Coordinator
_playerCount
number = 2
Returns
PlayerSystem
Properties
entities
entities:
Set<number>
Defined in: player-system/player-component.ts:21
Implementation of
System.entities
Methods
addPlayer()
addPlayer(
name):number|null
Defined in: player-system/player-component.ts:41
Parameters
name
string
Returns
number | null
getPlayerOrder()
getPlayerOrder():
number[]
Defined in: player-system/player-component.ts:155
Returns
number[]
getPlayers()
getPlayers():
number[]
Defined in: player-system/player-component.ts:70
Returns
number[]
organizePlayerOrder()
organizePlayerOrder():
void
Defined in: player-system/player-component.ts:123
Returns
void
playerCount()
playerCount():
number
Defined in: player-system/player-component.ts:66
Returns
number
removePlayer()
removePlayer(
player):void
Defined in: player-system/player-component.ts:54
Parameters
player
number
Returns
void
setPlayerOrder()
setPlayerOrder(
players):void
Defined in: player-system/player-component.ts:103
Parameters
players
number[]
Returns
void
shufflePlayerOrder()
shufflePlayerOrder():
void
Defined in: player-system/player-component.ts:86
Returns
void