@ue-too/board-react-adapter / index / useCameraInput
関数: useCameraInput()
useCameraInput():
object
Hook to get camera control functions for programmatic camera manipulation.
戻り値
object
Object containing camera control functions:
panToWorld- Pan camera to a world positionpanToViewPort- Pan camera to a viewport positionzoomTo- Set camera zoom to specific levelzoomBy- Adjust camera zoom by deltarotateTo- Set camera rotation to specific anglerotateBy- Adjust camera rotation by delta
panByViewPort()
panByViewPort: (
delta) =>void
パラメータ
delta
Point
戻り値
void
panByWorld()
panByWorld: (
delta) =>void
パラメータ
delta
Point
戻り値
void
panToViewPort()
panToViewPort: (
viewPortPosition) =>void
パラメータ
viewPortPosition
Point
戻り値
void
panToWorld()
panToWorld: (
worldPosition) =>void
パラメータ
worldPosition
Point
戻り値
void
rotateBy()
rotateBy: (
rotationDelta) =>void
パラメータ
rotationDelta
number
戻り値
void
rotateTo()
rotateTo: (
rotation) =>void
パラメータ
rotation
number
戻り値
void
zoomBy()
zoomBy: (
zoomDelta) =>void
パラメータ
zoomDelta
number
戻り値
void
zoomTo()
zoomTo: (
zoomLevel) =>void
パラメータ
zoomLevel
number
戻り値
void
zoomToAtViewPort()
zoomToAtViewPort: (
zoomLevel,at) =>void
パラメータ
zoomLevel
number
at
Point
戻り値
void
zoomToAtWorld()
zoomToAtWorld: (
zoomLevel,at) =>void
パラメータ
zoomLevel
number
at
Point
戻り値
void
Remarks
This hook provides a stable set of functions to control the camera programmatically. The functions are memoized and only recreate when the board instance changes.
All camera operations go through the camera rig, which enforces boundaries, restrictions, and other constraints configured on the board.
例
function CameraControls() {
const { panToWorld, zoomTo, rotateTo } = useCameraInput();
return (
<div>
<button onClick={() => panToWorld({ x: 0, y: 0 })}>
Center Camera
</button>
<button onClick={() => zoomTo(1.0)}>
Reset Zoom
</button>
<button onClick={() => rotateTo(0)}>
Reset Rotation
</button>
</div>
);
}