@ue-too/board / index / PanControlStateMachine
クラス: PanControlStateMachine
定義: packages/board/src/camera/camera-mux/animation-and-lock/pan-control-state-machine.ts:129
State machine controlling pan input flow and animations.
Remarks
This state machine manages the lifecycle of pan operations:
- User input handling: Accepts or blocks user pan gestures based on state
- Animation control: Manages smooth pan-to animations
- Object tracking: Supports locking camera to follow objects
State transitions:
ACCEPTING_USER_INPUT→TRANSITION: Start animation (initateTransition)ACCEPTING_USER_INPUT→LOCKED_ON_OBJECT: Lock to object (lockedOnObjectPan...)TRANSITION→ACCEPTING_USER_INPUT: User input interrupts animationLOCKED_ON_OBJECT→ACCEPTING_USER_INPUT: Unlock (unlockevent)
Helper methods simplify event dispatching without memorizing event names.
例
const stateMachine = createDefaultPanControlStateMachine(cameraRig);
// User pans - accepted in ACCEPTING_USER_INPUT state
const result = stateMachine.notifyPanInput({ x: 50, y: 30 });
// Start animation - transitions to TRANSITION state
stateMachine.notifyPanToAnimationInput({ x: 1000, y: 500 });
// User input now blocked while animating参照
createDefaultPanControlStateMachine for factory function
拡張
TemplateStateMachine<PanEventPayloadMapping,BaseContext,PanControlStates,PanControlOutputMapping>
コンストラクター
コンストラクター
new PanControlStateMachine(
states,initialState,context):PanControlStateMachine
定義: packages/board/src/camera/camera-mux/animation-and-lock/pan-control-state-machine.ts:135
パラメータ
states
Record<PanControlStates, State<PanEventPayloadMapping, BaseContext, PanControlStates, PanControlOutputMapping>>
initialState
context
BaseContext
戻り値
PanControlStateMachine
上書き
TemplateStateMachine< PanEventPayloadMapping, BaseContext, PanControlStates, PanControlOutputMapping >.constructor
プロパティ
_context
protected_context:BaseContext
定義: packages/being/dist/interface.d.ts:384
継承元
TemplateStateMachine._context
_currentState
protected_currentState:PanControlStates|"INITIAL"|"TERMINAL"
定義: packages/being/dist/interface.d.ts:382
継承元
TemplateStateMachine._currentState
_happensCallbacks
protected_happensCallbacks: (args,context) =>void[]
定義: packages/being/dist/interface.d.ts:387
パラメータ
args
["unlock"] | ["initateTransition"] | ["userPanByInput", PanByInputEventPayload] | ["userPanToInput", PanToInputEventPayload] | ["transitionPanByInput", PanByInputEventPayload] | ["transitionPanToInput", PanToInputEventPayload] | ["lockedOnObjectPanByInput", PanByInputEventPayload] | ["lockedOnObjectPanToInput", PanToInputEventPayload] | [string, unknown]
context
BaseContext
戻り値
void
継承元
TemplateStateMachine._happensCallbacks
_initialState
protected_initialState:PanControlStates
定義: packages/being/dist/interface.d.ts:389
継承元
TemplateStateMachine._initialState
_stateChangeCallbacks
protected_stateChangeCallbacks:StateChangeCallback<PanControlStates>[]
定義: packages/being/dist/interface.d.ts:386
継承元
TemplateStateMachine._stateChangeCallbacks
_states
protected_states:Record<States,State<EventPayloadMapping,Context,States,EventOutputMapping>>
定義: packages/being/dist/interface.d.ts:383
継承元
TemplateStateMachine._states
_statesArray
protected_statesArray:PanControlStates[]
定義: packages/being/dist/interface.d.ts:385
継承元
TemplateStateMachine._statesArray
_timeouts
protected_timeouts:number|undefined
定義: packages/being/dist/interface.d.ts:388
継承元
KmtInputStateMachineWebWorkerProxy._timeouts
アクセッサー
currentState
署名を取得する
get currentState():
States|"INITIAL"|"TERMINAL"
定義: packages/being/dist/interface.d.ts:399
戻り値
States | "INITIAL" | "TERMINAL"
継承元
TemplateStateMachine.currentState
possibleStates
署名を取得する
get possibleStates():
States[]
定義: packages/being/dist/interface.d.ts:401
戻り値
States[]
継承元
TemplateStateMachine.possibleStates
states
署名を取得する
get states():
Record<States,State<EventPayloadMapping,Context,States,EventOutputMapping>>
定義: packages/being/dist/interface.d.ts:402
戻り値
Record<States, State<EventPayloadMapping, Context, States, EventOutputMapping>>
継承元
TemplateStateMachine.states
メソッド
happens()
コールシグネチャ
happens<
K>(...args):EventResult<PanControlStates,Kextends keyofPanControlOutputMapping?PanControlOutputMapping[K<K>] :void>
定義: packages/being/dist/interface.d.ts:395
型パラメーター
K
K extends keyof PanEventPayloadMapping
パラメータ
args
...EventArgs<PanEventPayloadMapping, K>
戻り値
EventResult<PanControlStates, K extends keyof PanControlOutputMapping ? PanControlOutputMapping[K<K>] : void>
継承元
TemplateStateMachine.happens
コールシグネチャ
happens<
K>(...args):EventResult<PanControlStates,unknown>
定義: packages/being/dist/interface.d.ts:396
型パラメーター
K
K extends string
パラメータ
args
...EventArgs<PanEventPayloadMapping, K>
戻り値
EventResult<PanControlStates, unknown>
継承元
TemplateStateMachine.happens
initateTransition()
initateTransition():
EventResult<PanControlStates,void>
定義: packages/board/src/camera/camera-mux/animation-and-lock/pan-control-state-machine.ts:186
Initiates transition to TRANSITION state.
戻り値
EventResult<PanControlStates, void>
Remarks
Forces state change to begin animation or transition sequence. Called when starting programmatic camera movements.
notifyPanInput()
notifyPanInput(
diff):EventResult<PanControlStates,PanControlOutputEvent>
定義: packages/board/src/camera/camera-mux/animation-and-lock/pan-control-state-machine.ts:161
Notifies the state machine of user pan input.
パラメータ
diff
Point
Pan displacement in viewport coordinates
戻り値
EventResult<PanControlStates, PanControlOutputEvent>
Event handling result with output event
Remarks
Dispatches userPanByInput event. Accepted in ACCEPTING_USER_INPUT and TRANSITION states, where it may transition back to ACCEPTING_USER_INPUT (user interrupting animation).
notifyPanToAnimationInput()
notifyPanToAnimationInput(
target):EventResult<PanControlStates,PanControlOutputEvent>
定義: packages/board/src/camera/camera-mux/animation-and-lock/pan-control-state-machine.ts:175
Initiates a pan animation to a target position.
パラメータ
target
Point
Target position in world coordinates
戻り値
EventResult<PanControlStates, PanControlOutputEvent>
Event handling result
Remarks
Dispatches transitionPanToInput event, starting a pan animation. Transitions to TRANSITION state where animation updates occur.
onHappens()
onHappens(
callback):void
定義: packages/being/dist/interface.d.ts:398
パラメータ
callback
(args, context) => void
戻り値
void
継承元
TemplateStateMachine.onHappens
onStateChange()
onStateChange(
callback):void
定義: packages/being/dist/interface.d.ts:397
パラメータ
callback
StateChangeCallback<PanControlStates>
戻り値
void
継承元
TemplateStateMachine.onStateChange
reset()
reset():
void
定義: packages/being/dist/interface.d.ts:391
戻り値
void
継承元
TemplateStateMachine.reset
setContext()
setContext(
context):void
定義: packages/being/dist/interface.d.ts:400
パラメータ
context
BaseContext
戻り値
void
継承元
TemplateStateMachine.setContext
start()
start():
void
定義: packages/being/dist/interface.d.ts:392
戻り値
void
継承元
TemplateStateMachine.start
switchTo()
switchTo(
state):void
定義: packages/being/dist/interface.d.ts:394
パラメータ
state
PanControlStates | "INITIAL" | "TERMINAL"
戻り値
void
継承元
TemplateStateMachine.switchTo
wrapup()
wrapup():
void
定義: packages/being/dist/interface.d.ts:393
戻り値
void
継承元
TemplateStateMachine.wrapup