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@ue-too/being / TemplateStateMachine

Class: TemplateStateMachine<EventPayloadMapping, Context, States, EventOutputMapping>

Defined in: interface.ts:560

Concrete implementation of a finite state machine.

Remarks

This class provides a complete, ready-to-use state machine implementation. It's generic enough to handle most use cases without requiring custom extensions.

Features

  • Type-safe events: Events and their payloads are fully typed via the EventPayloadMapping
  • State transitions: Automatic state transitions based on event handlers
  • Event outputs: Handlers can return values that are included in the result
  • Lifecycle hooks: States can define uponEnter and beforeExit callbacks
  • State change listeners: Subscribe to state transitions
  • Shared context: All states access the same context object for persistent data

Usage Pattern

  1. Define your event payload mapping type
  2. Define your states as a string union type
  3. Create state classes extending TemplateState
  4. Instantiate TemplateStateMachine with your states and initial state

Example

Basic vending machine state machine

typescript
type Events = {
  insertCoin: { amount: number };
  selectItem: { itemId: string };
  cancel: {};
};

type States = "IDLE" | "PAYMENT" | "DISPENSING";

interface VendingContext extends BaseContext {
  balance: number;
  setup() { this.balance = 0; }
  cleanup() {}
}

const context: VendingContext = {
  balance: 0,
  setup() { this.balance = 0; },
  cleanup() {}
};

const machine = new TemplateStateMachine<Events, VendingContext, States>(
  {
    IDLE: new IdleState(),
    PAYMENT: new PaymentState(),
    DISPENSING: new DispensingState()
  },
  "IDLE",
  context
);

// Trigger events
machine.happens("insertCoin", { amount: 100 });
machine.happens("selectItem", { itemId: "A1" });

See

Extended by

Type Parameters

EventPayloadMapping

EventPayloadMapping

Object mapping event names to their payload types

Context

Context extends BaseContext

Context type shared across all states

States

States extends string = "IDLE"

Union of all possible state names (string literals)

EventOutputMapping

EventOutputMapping extends Partial<Record<keyof EventPayloadMapping, unknown>> = DefaultOutputMapping<EventPayloadMapping>

Optional mapping of events to their output types

Implements

  • StateMachine<EventPayloadMapping, Context, States, EventOutputMapping>

Constructors

Constructor

new TemplateStateMachine<EventPayloadMapping, Context, States, EventOutputMapping>(states, initialState, context, autoStart): TemplateStateMachine<EventPayloadMapping, Context, States, EventOutputMapping>

Defined in: interface.ts:591

Parameters

states

Record<States, State<EventPayloadMapping, Context, States, EventOutputMapping>>

initialState

States

context

Context

autoStart

boolean = true

Returns

TemplateStateMachine<EventPayloadMapping, Context, States, EventOutputMapping>

Properties

_context

protected _context: Context

Defined in: interface.ts:578


_currentState

protected _currentState: "INITIAL" | "TERMINAL" | States

Defined in: interface.ts:573


_happensCallbacks

protected _happensCallbacks: (args, context) => void[]

Defined in: interface.ts:581

Parameters

args

EventArgs<EventPayloadMapping, string> | EventArgs<EventPayloadMapping, keyof EventPayloadMapping>

context

Context

Returns

void


_initialState

protected _initialState: States

Defined in: interface.ts:589


_stateChangeCallbacks

protected _stateChangeCallbacks: StateChangeCallback<States>[]

Defined in: interface.ts:580


_states

protected _states: Record<States, State<EventPayloadMapping, Context, States, EventOutputMapping>>

Defined in: interface.ts:574


_statesArray

protected _statesArray: States[]

Defined in: interface.ts:579


_timeouts

protected _timeouts: number | undefined = undefined

Defined in: interface.ts:588

Accessors

currentState

Get Signature

get currentState(): "INITIAL" | "TERMINAL" | States

Defined in: interface.ts:722

Returns

"INITIAL" | "TERMINAL" | States


possibleStates

Get Signature

get possibleStates(): States[]

Defined in: interface.ts:730

Returns

States[]

Implementation of

StateMachine.possibleStates


states

Get Signature

get states(): Record<States, State<EventPayloadMapping, Context, States, EventOutputMapping>>

Defined in: interface.ts:734

Returns

Record<States, State<EventPayloadMapping, Context, States, EventOutputMapping>>

Implementation of

StateMachine.states

Methods

happens()

Call Signature

happens<K>(...args): EventResult<States, K extends keyof EventOutputMapping ? EventOutputMapping[K<K>] : void>

Defined in: interface.ts:652

Type Parameters
K

K extends string | number | symbol

Parameters
args

...EventArgs<EventPayloadMapping, K>

Returns

EventResult<States, K extends keyof EventOutputMapping ? EventOutputMapping[K<K>] : void>

Implementation of

StateMachine.happens

Call Signature

happens<K>(...args): EventResult<States, unknown>

Defined in: interface.ts:658

Type Parameters
K

K extends string

Parameters
args

...EventArgs<EventPayloadMapping, K>

Returns

EventResult<States, unknown>

Implementation of

StateMachine.happens


onHappens()

onHappens(callback): void

Defined in: interface.ts:710

Parameters

callback

(args, context) => void

Returns

void

Implementation of

StateMachine.onHappens


onStateChange()

onStateChange(callback): void

Defined in: interface.ts:706

Parameters

callback

StateChangeCallback<States>

Returns

void

Implementation of

StateMachine.onStateChange


reset()

reset(): void

Defined in: interface.ts:612

Returns

void

Implementation of

StateMachine.reset


setContext()

setContext(context): void

Defined in: interface.ts:726

Parameters

context

Context

Returns

void

Implementation of

StateMachine.setContext


start()

start(): void

Defined in: interface.ts:618

Returns

void

Implementation of

StateMachine.start


switchTo()

switchTo(state): void

Defined in: interface.ts:647

Parameters

state

"INITIAL" | "TERMINAL" | States

Returns

void

Implementation of

StateMachine.switchTo


wrapup()

wrapup(): void

Defined in: interface.ts:631

Returns

void

Implementation of

StateMachine.wrapup