@ue-too/dynamics / VisualPolygonBody
Class: VisualPolygonBody
Defined in: rigidbody.ts:540
Rigid body interface for 2D physics simulation.
Remarks
Represents a physical object in the physics world with mass, velocity, rotation, and collision properties. Can be either static (immovable) or dynamic (responds to forces).
Implemented by Circle and Polygon classes.
Implements
Constructors
Constructor
new VisualPolygonBody(
center,vertices,drawingContext,_orientationAngle,mass,isStatic,frictionEnabled):VisualPolygonBody
Defined in: rigidbody.ts:553
Parameters
center
Point = ...
vertices
Point[]
drawingContext
CanvasRenderingContext2D
_orientationAngle
number = 0
mass
number = 50
isStatic
boolean = false
frictionEnabled
boolean = true
Returns
VisualPolygonBody
Properties
collisionFilter
collisionFilter:
CollisionFilter
Defined in: rigidbody.ts:545
Collision filtering configuration
Implementation of
isSleeping
isSleeping:
boolean=false
Defined in: rigidbody.ts:548
Implementation of
sleepThreshold
sleepThreshold:
number=0.01
Defined in: rigidbody.ts:549
Implementation of
sleepTime
sleepTime:
number=0.5
Defined in: rigidbody.ts:550
Implementation of
timeAtRest
timeAtRest:
number=0
Defined in: rigidbody.ts:551
Implementation of
Accessors
AABB
Get Signature
get AABB():
object
Defined in: rigidbody.ts:660
Axis-Aligned Bounding Box for broad phase collision
Returns
object
max
max:
Point
min
min:
Point
Axis-Aligned Bounding Box for broad phase collision
Implementation of
angularVelocity
Get Signature
get angularVelocity():
number
Defined in: rigidbody.ts:640
Angular velocity (radians/second)
Returns
number
Set Signature
set angularVelocity(
angularVelocity):void
Defined in: rigidbody.ts:644
Angular velocity (radians/second)
Parameters
angularVelocity
number
Returns
void
Angular velocity (radians/second)
Implementation of
center
Get Signature
get center():
Point
Defined in: rigidbody.ts:624
Center position in world coordinates
Returns
Point
Set Signature
set center(
dest):void
Defined in: rigidbody.ts:628
Center position in world coordinates
Parameters
dest
Point
Returns
void
Center position in world coordinates
Implementation of
linearVelocity
Get Signature
get linearVelocity():
Point
Defined in: rigidbody.ts:632
Linear velocity (pixels/second)
Returns
Point
Set Signature
set linearVelocity(
dest):void
Defined in: rigidbody.ts:636
Linear velocity (pixels/second)
Parameters
dest
Point
Returns
void
Linear velocity (pixels/second)
Implementation of
mass
Get Signature
get mass():
number
Defined in: rigidbody.ts:664
Mass in arbitrary units (affects force response)
Returns
number
Mass in arbitrary units (affects force response)
Implementation of
momentOfInertia
Get Signature
get momentOfInertia():
number
Defined in: rigidbody.ts:676
Moment of inertia (rotational mass)
Returns
number
Moment of inertia (rotational mass)
Implementation of
orientationAngle
Get Signature
get orientationAngle():
number
Defined in: rigidbody.ts:648
Rotation angle in radians
Returns
number
Rotation angle in radians
Implementation of
staticFrictionCoeff
Get Signature
get staticFrictionCoeff():
number
Defined in: rigidbody.ts:668
Static friction coefficient (0-1)
Returns
number
Set Signature
set staticFrictionCoeff(
coeff):void
Defined in: rigidbody.ts:672
Static friction coefficient (0-1)
Parameters
coeff
number
Returns
void
Static friction coefficient (0-1)
Implementation of
Methods
applyForce()
applyForce(
force):void
Defined in: rigidbody.ts:608
Parameters
force
Point
Returns
void
Implementation of
applyForceInOrientation()
applyForceInOrientation(
force):void
Defined in: rigidbody.ts:612
Parameters
force
Point
Returns
void
Implementation of
RigidBody.applyForceInOrientation
draw()
draw(
ctx):void
Defined in: rigidbody.ts:573
Parameters
ctx
CanvasRenderingContext2D
Returns
void
Implementation of
getAdjacentFaces()
getAdjacentFaces(
collisionNormal):object[]
Defined in: rigidbody.ts:684
Parameters
collisionNormal
Point
Returns
object[]
Implementation of
getCollisionAxes()
getCollisionAxes(
relativeBody):Point[]
Defined in: rigidbody.ts:604
Parameters
relativeBody
Returns
Point[]
Implementation of
getMinMaxProjection()
getMinMaxProjection(
unitvector):object
Defined in: rigidbody.ts:600
Parameters
unitvector
Point
Returns
object
max
max:
number
min
min:
number
Implementation of
getNormalOfSignificantFace()
getNormalOfSignificantFace(
collisionNormal):Point
Defined in: rigidbody.ts:680
Parameters
collisionNormal
Point
Returns
Point
Implementation of
RigidBody.getNormalOfSignificantFace
getSignificantVertices()
getSignificantVertices(
collisionNormal):Point[]
Defined in: rigidbody.ts:656
Parameters
collisionNormal
Point
Returns
Point[]
Implementation of
RigidBody.getSignificantVertices
isMovingStatic()
isMovingStatic():
boolean
Defined in: rigidbody.ts:596
Returns
boolean
Implementation of
isStatic()
isStatic():
boolean
Defined in: rigidbody.ts:592
Returns
boolean
Implementation of
move()
move(
delta):void
Defined in: rigidbody.ts:620
Parameters
delta
Point
Returns
void
Implementation of
setLinearVelocity()
setLinearVelocity(
linearVelocity):void
Defined in: rigidbody.ts:616
Parameters
linearVelocity
Point
Returns
void
setSleeping()
setSleeping(
sleeping):void
Defined in: rigidbody.ts:692
Parameters
sleeping
boolean
Returns
void
Implementation of
significantVertex()
significantVertex(
collisionNormal):Point
Defined in: rigidbody.ts:652
Parameters
collisionNormal
Point
Returns
Point
Implementation of
step()
step(
deltaTime):void
Defined in: rigidbody.ts:587
Parameters
deltaTime
number
Returns
void
Implementation of
updateSleeping()
updateSleeping(
deltaTime):void
Defined in: rigidbody.ts:703
Parameters
deltaTime
number
Returns
void