@ue-too/dynamics / SpatialIndexType
Type Alias: SpatialIndexType
SpatialIndexType =
"quadtree"|"dynamictree"|"sap"
Defined in: world.ts:23
Spatial indexing algorithm types.
Remarks
Different algorithms have different performance characteristics:
- quadtree: Best for static or mostly-static worlds
- dynamictree: Good balance for mixed static/dynamic
- sap: Best for many dynamic bodies (sweep-and-prune)