@ue-too/board-game-engine / index / PlayerSystem
類別: PlayerSystem
定義於: player-system/player-component.ts:20
實作
System
建構函式
建構函式
new PlayerSystem(
_coordinator,_playerCount):PlayerSystem
定義於: player-system/player-component.ts:23
參數
_coordinator
Coordinator
_playerCount
number = 2
回傳
PlayerSystem
屬性
entities
entities:
Set<number>
定義於: player-system/player-component.ts:21
實作了
System.entities
方法
addPlayer()
addPlayer(
name):number|null
定義於: player-system/player-component.ts:41
參數
name
string
回傳
number | null
getPlayerOrder()
getPlayerOrder():
number[]
定義於: player-system/player-component.ts:155
回傳
number[]
getPlayers()
getPlayers():
number[]
定義於: player-system/player-component.ts:70
回傳
number[]
organizePlayerOrder()
organizePlayerOrder():
void
定義於: player-system/player-component.ts:123
回傳
void
playerCount()
playerCount():
number
定義於: player-system/player-component.ts:66
回傳
number
removePlayer()
removePlayer(
player):void
定義於: player-system/player-component.ts:54
參數
player
number
回傳
void
setPlayerOrder()
setPlayerOrder(
players):void
定義於: player-system/player-component.ts:103
參數
players
number[]
回傳
void
shufflePlayerOrder()
shufflePlayerOrder():
void
定義於: player-system/player-component.ts:86
回傳
void