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@ue-too/board-game-engine / index / PlayerSystem

類別: PlayerSystem

定義於: player-system/player-component.ts:20

實作

  • System

建構函式

建構函式

new PlayerSystem(_coordinator, _playerCount): PlayerSystem

定義於: player-system/player-component.ts:23

參數

_coordinator

Coordinator

_playerCount

number = 2

回傳

PlayerSystem

屬性

entities

entities: Set<number>

定義於: player-system/player-component.ts:21

實作了

System.entities

方法

addPlayer()

addPlayer(name): number | null

定義於: player-system/player-component.ts:41

參數

name

string

回傳

number | null


getPlayerOrder()

getPlayerOrder(): number[]

定義於: player-system/player-component.ts:155

回傳

number[]


getPlayers()

getPlayers(): number[]

定義於: player-system/player-component.ts:70

回傳

number[]


organizePlayerOrder()

organizePlayerOrder(): void

定義於: player-system/player-component.ts:123

回傳

void


playerCount()

playerCount(): number

定義於: player-system/player-component.ts:66

回傳

number


removePlayer()

removePlayer(player): void

定義於: player-system/player-component.ts:54

參數

player

number

回傳

void


setPlayerOrder()

setPlayerOrder(players): void

定義於: player-system/player-component.ts:103

參數

players

number[]

回傳

void


shufflePlayerOrder()

shufflePlayerOrder(): void

定義於: player-system/player-component.ts:86

回傳

void