@ue-too/dynamics / index / BaseRigidBody
抽象 類別: BaseRigidBody
定義於: rigidbody.ts:70
Rigid body interface for 2D physics simulation.
備註
Represents a physical object in the physics world with mass, velocity, rotation, and collision properties. Can be either static (immovable) or dynamic (responds to forces).
Implemented by Circle and Polygon classes.
Extended by
實作
建構函式
建構函式
new BaseRigidBody(
center,_orientationAngle,mass,isStaticBody,frictionEnabled):BaseRigidBody
定義於: rigidbody.ts:94
參數
center
Point
_orientationAngle
number = 0
mass
number = 50
isStaticBody
boolean = false
frictionEnabled
boolean = false
回傳
BaseRigidBody
屬性
_angularVelocity
protected_angularVelocity:number
定義於: rigidbody.ts:74
_center
protected_center:Point
定義於: rigidbody.ts:71
_linearVelocity
protected_linearVelocity:Point
定義於: rigidbody.ts:73
_mass
protected_mass:number=50
定義於: rigidbody.ts:72
_orientationAngle
protected_orientationAngle:number=0
定義於: rigidbody.ts:75
_staticFrictionCoeff
protected_staticFrictionCoeff:number=0.3
定義於: rigidbody.ts:79
angularDampingFactor
protectedangularDampingFactor:number=0.005
定義於: rigidbody.ts:83
collisionFilter
collisionFilter:
CollisionFilter
定義於: rigidbody.ts:86
Collision filtering configuration
實作了
dynamicFrictionCoeff
protecteddynamicFrictionCoeff:number=0.3
定義於: rigidbody.ts:80
force
protectedforce:Point
定義於: rigidbody.ts:77
frictionEnabled
protectedfrictionEnabled:boolean=false
定義於: rigidbody.ts:81
isMovingStaticBody
protectedisMovingStaticBody:boolean=false
定義於: rigidbody.ts:82
isSleeping
isSleeping:
boolean=false
定義於: rigidbody.ts:89
實作了
isStaticBody
protectedisStaticBody:boolean=false
定義於: rigidbody.ts:78
linearAcceleartion
protectedlinearAcceleartion:Point
定義於: rigidbody.ts:76
sleepThreshold
sleepThreshold:
number=0.01
定義於: rigidbody.ts:90
實作了
sleepTime
sleepTime:
number=0.5
定義於: rigidbody.ts:91
實作了
timeAtRest
timeAtRest:
number=0
定義於: rigidbody.ts:92
實作了
存取器
AABB
Getter 簽章
get
abstractAABB():object
定義於: rigidbody.ts:318
Axis-Aligned Bounding Box for broad phase collision
回傳
object
max
max:
Point
min
min:
Point
Axis-Aligned Bounding Box for broad phase collision
實作了
angularVelocity
Getter 簽章
get angularVelocity():
number
定義於: rigidbody.ts:130
Angular velocity (radians/second)
回傳
number
Setter 簽章
set angularVelocity(
angularVelocity):void
定義於: rigidbody.ts:134
Angular velocity (radians/second)
參數
angularVelocity
number
回傳
void
Angular velocity (radians/second)
實作了
center
Getter 簽章
get center():
Point
定義於: rigidbody.ts:284
Center position in world coordinates
回傳
Point
Setter 簽章
set center(
dest):void
定義於: rigidbody.ts:288
Center position in world coordinates
參數
dest
Point
回傳
void
Center position in world coordinates
實作了
linearVelocity
Getter 簽章
get linearVelocity():
Point
定義於: rigidbody.ts:292
Linear velocity (pixels/second)
回傳
Point
Setter 簽章
set linearVelocity(
dest):void
定義於: rigidbody.ts:296
Linear velocity (pixels/second)
參數
dest
Point
回傳
void
Linear velocity (pixels/second)
實作了
mass
Getter 簽章
get mass():
number
定義於: rigidbody.ts:300
Mass in arbitrary units (affects force response)
回傳
number
Mass in arbitrary units (affects force response)
實作了
momentOfInertia
Getter 簽章
get
abstractmomentOfInertia():number
定義於: rigidbody.ts:312
Moment of inertia (rotational mass)
回傳
number
Moment of inertia (rotational mass)
實作了
orientationAngle
Getter 簽章
get orientationAngle():
number
定義於: rigidbody.ts:138
Rotation angle in radians
回傳
number
Rotation angle in radians
實作了
staticFrictionCoeff
Getter 簽章
get staticFrictionCoeff():
number
定義於: rigidbody.ts:304
Static friction coefficient (0-1)
回傳
number
Setter 簽章
set staticFrictionCoeff(
coeff):void
定義於: rigidbody.ts:308
Static friction coefficient (0-1)
參數
coeff
number
回傳
void
Static friction coefficient (0-1)
實作了
方法
applyForce()
applyForce(
force):void
定義於: rigidbody.ts:162
參數
force
Point
回傳
void
實作了
applyForceInOrientation()
applyForceInOrientation(
force):void
定義於: rigidbody.ts:170
參數
force
number | Point
回傳
void
實作了
RigidBody.applyForceInOrientation
getAdjacentFaces()
abstractgetAdjacentFaces(collisionNormal):object[]
定義於: rigidbody.ts:322
參數
collisionNormal
Point
回傳
object[]
實作了
getCenter()
getCenter():
Point
定義於: rigidbody.ts:122
回傳
Point
getCollisionAxes()
abstractgetCollisionAxes(relativeBody):Point[]
定義於: rigidbody.ts:317
參數
relativeBody
回傳
Point[]
實作了
getMinMaxProjection()
abstractgetMinMaxProjection(unitvector):object
定義於: rigidbody.ts:313
參數
unitvector
Point
回傳
object
max
max:
number
min
min:
number
實作了
getNormalOfSignificantFace()
abstractgetNormalOfSignificantFace(collisionNormal):Point
定義於: rigidbody.ts:321
參數
collisionNormal
Point
回傳
Point
實作了
RigidBody.getNormalOfSignificantFace
getOrientationAngle()
getOrientationAngle():
number
定義於: rigidbody.ts:126
回傳
number
getSignificantVertices()
abstractgetSignificantVertices(collisionNormal):Point[]
定義於: rigidbody.ts:320
參數
collisionNormal
Point
回傳
Point[]
實作了
RigidBody.getSignificantVertices
isMovingStatic()
isMovingStatic():
boolean
定義於: rigidbody.ts:146
回傳
boolean
實作了
isStatic()
isStatic():
boolean
定義於: rigidbody.ts:142
回傳
boolean
實作了
move()
move(
delta):void
定義於: rigidbody.ts:112
參數
delta
Point
回傳
void
實作了
rotateRadians()
rotateRadians(
angle):void
定義於: rigidbody.ts:118
參數
angle
number
回傳
void
setLinearVelocity()
setLinearVelocity(
linearVelocity):void
定義於: rigidbody.ts:150
參數
linearVelocity
Point
回傳
void
setMovingStatic()
setMovingStatic(
movingStatic):void
定義於: rigidbody.ts:154
參數
movingStatic
boolean
回傳
void
setOrientationAngle()
setOrientationAngle(
angle):void
定義於: rigidbody.ts:158
參數
angle
number
回傳
void
setSleeping()
setSleeping(
sleeping):void
定義於: rigidbody.ts:328
參數
sleeping
boolean
回傳
void
實作了
significantVertex()
abstractsignificantVertex(collisionNormal):Point
定義於: rigidbody.ts:319
參數
collisionNormal
Point
回傳
Point
實作了
step()
step(
deltaTime):void
定義於: rigidbody.ts:186
參數
deltaTime
number
回傳
void
實作了
updateSleeping()
updateSleeping(
deltaTime):void
定義於: rigidbody.ts:339
參數
deltaTime
number
回傳
void