@ue-too/dynamics / index / Circle
類別: Circle
定義於: rigidbody.ts:943
Rigid body interface for 2D physics simulation.
備註
Represents a physical object in the physics world with mass, velocity, rotation, and collision properties. Can be either static (immovable) or dynamic (responds to forces).
Implemented by Circle and Polygon classes.
Extends
建構函式
建構函式
new Circle(
center,radius,_orientationAngle,mass,isStatic,frictionEnabled):Circle
定義於: rigidbody.ts:947
參數
center
Point = ...
radius
number
_orientationAngle
number = 0
mass
number = 50
isStatic
boolean = false
frictionEnabled
boolean = true
回傳
Circle
覆寫了
屬性
_angularVelocity
protected_angularVelocity:number
定義於: rigidbody.ts:74
繼承自
BaseRigidBody._angularVelocity
_center
protected_center:Point
定義於: rigidbody.ts:71
繼承自
_linearVelocity
protected_linearVelocity:Point
定義於: rigidbody.ts:73
繼承自
_mass
protected_mass:number=50
定義於: rigidbody.ts:72
繼承自
_orientationAngle
protected_orientationAngle:number=0
定義於: rigidbody.ts:75
繼承自
BaseRigidBody._orientationAngle
_staticFrictionCoeff
protected_staticFrictionCoeff:number=0.3
定義於: rigidbody.ts:79
繼承自
BaseRigidBody._staticFrictionCoeff
angularDampingFactor
protectedangularDampingFactor:number=0.005
定義於: rigidbody.ts:83
繼承自
BaseRigidBody.angularDampingFactor
collisionFilter
collisionFilter:
CollisionFilter
定義於: rigidbody.ts:86
Collision filtering configuration
繼承自
dynamicFrictionCoeff
protecteddynamicFrictionCoeff:number=0.3
定義於: rigidbody.ts:80
繼承自
BaseRigidBody.dynamicFrictionCoeff
force
protectedforce:Point
定義於: rigidbody.ts:77
繼承自
frictionEnabled
protectedfrictionEnabled:boolean=false
定義於: rigidbody.ts:81
繼承自
isMovingStaticBody
protectedisMovingStaticBody:boolean=false
定義於: rigidbody.ts:82
繼承自
BaseRigidBody.isMovingStaticBody
isSleeping
isSleeping:
boolean=false
定義於: rigidbody.ts:89
繼承自
isStaticBody
protectedisStaticBody:boolean=false
定義於: rigidbody.ts:78
繼承自
linearAcceleartion
protectedlinearAcceleartion:Point
定義於: rigidbody.ts:76
繼承自
BaseRigidBody.linearAcceleartion
sleepThreshold
sleepThreshold:
number=0.01
定義於: rigidbody.ts:90
繼承自
sleepTime
sleepTime:
number=0.5
定義於: rigidbody.ts:91
繼承自
timeAtRest
timeAtRest:
number=0
定義於: rigidbody.ts:92
繼承自
存取器
AABB
Getter 簽章
get AABB():
object
定義於: rigidbody.ts:984
Axis-Aligned Bounding Box for broad phase collision
回傳
object
max
max:
Point
min
min:
Point
Axis-Aligned Bounding Box for broad phase collision
覆寫了
angularVelocity
Getter 簽章
get angularVelocity():
number
定義於: rigidbody.ts:130
Angular velocity (radians/second)
回傳
number
Setter 簽章
set angularVelocity(
angularVelocity):void
定義於: rigidbody.ts:134
Angular velocity (radians/second)
參數
angularVelocity
number
回傳
void
Angular velocity (radians/second)
繼承自
center
Getter 簽章
get center():
Point
定義於: rigidbody.ts:284
Center position in world coordinates
回傳
Point
Setter 簽章
set center(
dest):void
定義於: rigidbody.ts:288
Center position in world coordinates
參數
dest
Point
回傳
void
Center position in world coordinates
繼承自
linearVelocity
Getter 簽章
get linearVelocity():
Point
定義於: rigidbody.ts:292
Linear velocity (pixels/second)
回傳
Point
Setter 簽章
set linearVelocity(
dest):void
定義於: rigidbody.ts:296
Linear velocity (pixels/second)
參數
dest
Point
回傳
void
Linear velocity (pixels/second)
繼承自
mass
Getter 簽章
get mass():
number
定義於: rigidbody.ts:300
Mass in arbitrary units (affects force response)
回傳
number
Mass in arbitrary units (affects force response)
繼承自
momentOfInertia
Getter 簽章
get momentOfInertia():
number
定義於: rigidbody.ts:1028
Moment of inertia (rotational mass)
回傳
number
Moment of inertia (rotational mass)
覆寫了
orientationAngle
Getter 簽章
get orientationAngle():
number
定義於: rigidbody.ts:138
Rotation angle in radians
回傳
number
Rotation angle in radians
繼承自
BaseRigidBody.orientationAngle
radius
Getter 簽章
get radius():
number
定義於: rigidbody.ts:1004
回傳
number
staticFrictionCoeff
Getter 簽章
get staticFrictionCoeff():
number
定義於: rigidbody.ts:304
Static friction coefficient (0-1)
回傳
number
Setter 簽章
set staticFrictionCoeff(
coeff):void
定義於: rigidbody.ts:308
Static friction coefficient (0-1)
參數
coeff
number
回傳
void
Static friction coefficient (0-1)
繼承自
BaseRigidBody.staticFrictionCoeff
方法
applyForce()
applyForce(
force):void
定義於: rigidbody.ts:162
參數
force
Point
回傳
void
繼承自
applyForceInOrientation()
applyForceInOrientation(
force):void
定義於: rigidbody.ts:170
參數
force
number | Point
回傳
void
繼承自
BaseRigidBody.applyForceInOrientation
getAdjacentFaces()
getAdjacentFaces(
collisionNormal):object[]
定義於: rigidbody.ts:1021
參數
collisionNormal
Point
回傳
object[]
覆寫了
BaseRigidBody.getAdjacentFaces
getCenter()
getCenter():
Point
定義於: rigidbody.ts:122
回傳
Point
繼承自
getCollisionAxes()
getCollisionAxes(
relativeBody):Point[]
定義於: rigidbody.ts:976
參數
relativeBody
回傳
Point[]
覆寫了
BaseRigidBody.getCollisionAxes
getMinMaxProjection()
getMinMaxProjection(
unitvector):object
定義於: rigidbody.ts:961
參數
unitvector
Point
回傳
object
max
max:
number
min
min:
number
覆寫了
BaseRigidBody.getMinMaxProjection
getNormalOfSignificantFace()
getNormalOfSignificantFace(
collisionNormal):Point
定義於: rigidbody.ts:1017
參數
collisionNormal
Point
回傳
Point
覆寫了
BaseRigidBody.getNormalOfSignificantFace
getOrientationAngle()
getOrientationAngle():
number
定義於: rigidbody.ts:126
回傳
number
繼承自
BaseRigidBody.getOrientationAngle
getSignificantVertices()
getSignificantVertices(
collisionNormal):Point[]
定義於: rigidbody.ts:1008
參數
collisionNormal
Point
回傳
Point[]
覆寫了
BaseRigidBody.getSignificantVertices
isMovingStatic()
isMovingStatic():
boolean
定義於: rigidbody.ts:146
回傳
boolean
繼承自
isStatic()
isStatic():
boolean
定義於: rigidbody.ts:142
回傳
boolean
繼承自
move()
move(
delta):void
定義於: rigidbody.ts:112
參數
delta
Point
回傳
void
繼承自
rotateRadians()
rotateRadians(
angle):void
定義於: rigidbody.ts:118
參數
angle
number
回傳
void
繼承自
setLinearVelocity()
setLinearVelocity(
linearVelocity):void
定義於: rigidbody.ts:150
參數
linearVelocity
Point
回傳
void
繼承自
BaseRigidBody.setLinearVelocity
setMovingStatic()
setMovingStatic(
movingStatic):void
定義於: rigidbody.ts:154
參數
movingStatic
boolean
回傳
void
繼承自
setOrientationAngle()
setOrientationAngle(
angle):void
定義於: rigidbody.ts:158
參數
angle
number
回傳
void
繼承自
BaseRigidBody.setOrientationAngle
setSleeping()
setSleeping(
sleeping):void
定義於: rigidbody.ts:328
參數
sleeping
boolean
回傳
void
繼承自
significantVertex()
significantVertex(
collisionNormal):Point
定義於: rigidbody.ts:997
參數
collisionNormal
Point
回傳
Point
覆寫了
BaseRigidBody.significantVertex
step()
step(
deltaTime):void
定義於: rigidbody.ts:186
參數
deltaTime
number
回傳
void
繼承自
updateSleeping()
updateSleeping(
deltaTime):void
定義於: rigidbody.ts:339
參數
deltaTime
number
回傳
void