@ue-too/board-game-engine / index / PropertyIsPrecondition
クラス: PropertyIsPrecondition<T>
定義: action-system/precondition.ts:191
Precondition that checks if a property in a component of an entity equals a certain value. Supports multiple types (number, string, boolean, etc.) and works with both custom schema components and typed components. Automatically detects which approach to use based on whether the component has a registered schema.
例
typescript
// With custom schema component
const precondition1 = new PropertyIsPrecondition(
coordinator, HEALTH_COMPONENT, entity, 'status', 'active'
);
// With typed component (type-safe)
type PlayerComponent = { name: string; level: number; isActive: boolean };
const precondition2 = new PropertyIsPrecondition<PlayerComponent>(
coordinator, PLAYER_COMPONENT, entity, 'name', 'John'
);型パラメーター
T
T = Record<string, unknown>
実装
コンストラクター
コンストラクター
new PropertyIsPrecondition<
T>(coordinator,componentName,entity,property,value):PropertyIsPrecondition<T>
定義: action-system/precondition.ts:200
パラメータ
coordinator
Coordinator
componentName
symbol
entity
number
property
string | keyof T
value
unknown
戻り値
PropertyIsPrecondition<T>
メソッド
check()
check():
boolean
定義: action-system/precondition.ts:214
戻り値
boolean