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@ue-too/board / convert2WorldSpaceWithTransformationMatrix

Function: convert2WorldSpaceWithTransformationMatrix()

convert2WorldSpaceWithTransformationMatrix(point, transformationMatrix): Point

Defined in: packages/board/src/camera/utils/coordinate-conversion.ts:567

Transforms a viewport point to world space using a precomputed transformation matrix. Faster than repeated function calls when transforming many points with the same camera state.

Parameters

point

Point

Point in viewport coordinates (origin at center)

transformationMatrix

TransformationMatrix

Precomputed transformation matrix from transformationMatrixFromCamera

Returns

Point

World space coordinates of the point

Remarks

Use this for batch transformations when the camera state is constant:

  1. Create matrix once with transformationMatrixFromCamera
  2. Transform many points with this function

This avoids recalculating sin/cos and matrix operations for each point.

Example

typescript
// Transform many points efficiently
const matrix = transformationMatrixFromCamera(
  { x: 100, y: 200 },
  1.5,
  Math.PI / 4
);

const worldPoints = viewportPoints.map(vp =>
  convert2WorldSpaceWithTransformationMatrix(vp, matrix)
);

See

transformationMatrixFromCamera to create the matrix