@ue-too/board / convert2WorldSpaceWithTransformationMatrix
Function: convert2WorldSpaceWithTransformationMatrix()
convert2WorldSpaceWithTransformationMatrix(
point,transformationMatrix):Point
Defined in: packages/board/src/camera/utils/coordinate-conversion.ts:567
Transforms a viewport point to world space using a precomputed transformation matrix. Faster than repeated function calls when transforming many points with the same camera state.
Parameters
point
Point
Point in viewport coordinates (origin at center)
transformationMatrix
Precomputed transformation matrix from transformationMatrixFromCamera
Returns
Point
World space coordinates of the point
Remarks
Use this for batch transformations when the camera state is constant:
- Create matrix once with transformationMatrixFromCamera
- Transform many points with this function
This avoids recalculating sin/cos and matrix operations for each point.
Example
typescript
// Transform many points efficiently
const matrix = transformationMatrixFromCamera(
{ x: 100, y: 200 },
1.5,
Math.PI / 4
);
const worldPoints = viewportPoints.map(vp =>
convert2WorldSpaceWithTransformationMatrix(vp, matrix)
);See
transformationMatrixFromCamera to create the matrix