@ue-too/board / BoardCamera
Interface: BoardCamera
Defined in: packages/board/src/camera/interface.ts:85
Core camera interface for the infinite canvas board system. Manages camera position, rotation, zoom, and coordinate transformations between viewport and world space.
The camera uses a center-anchored coordinate system where the camera position represents the center of the viewport in world coordinates.
Remarks
Transformation order: Scale (devicePixelRatio) → Translation (viewport center) → Rotation → Zoom → Translation (camera position)
Example
const camera: BoardCamera = new BaseCamera(1920, 1080);
camera.setPosition({ x: 100, y: 100 });
camera.setZoomLevel(2.0);
camera.setRotation(Math.PI / 4); // 45 degrees
// Convert mouse position to world coordinates
const worldPos = camera.convertFromViewPort2WorldSpace(mousePos);Extended by
Properties
boundaries?
optionalboundaries:Boundaries
Defined in: packages/board/src/camera/interface.ts:102
Optional position boundaries for the camera in world coordinates
position
position:
Point
Defined in: packages/board/src/camera/interface.ts:87
Current camera position in world coordinates (center of viewport)
rotation
rotation:
number
Defined in: packages/board/src/camera/interface.ts:90
Current rotation in radians (0 to 2π), normalized
rotationBoundaries?
optionalrotationBoundaries:RotationLimits
Defined in: packages/board/src/camera/interface.ts:108
Optional rotation constraints (start and end angles)
viewPortHeight
viewPortHeight:
number
Defined in: packages/board/src/camera/interface.ts:99
Height of the viewport in CSS pixels
viewPortWidth
viewPortWidth:
number
Defined in: packages/board/src/camera/interface.ts:96
Width of the viewport in CSS pixels
zoomBoundaries?
optionalzoomBoundaries:ZoomLevelLimits
Defined in: packages/board/src/camera/interface.ts:105
Optional zoom level constraints (min and max zoom)
zoomLevel
zoomLevel:
number
Defined in: packages/board/src/camera/interface.ts:93
Current zoom level (1.0 = 100%, 2.0 = 200%, etc.)
Methods
convertFromViewPort2WorldSpace()
convertFromViewPort2WorldSpace(
point):Point
Defined in: packages/board/src/camera/interface.ts:221
Converts a point from viewport coordinates to world coordinates.
Parameters
point
Point
Point in viewport space (pixels from viewport center)
Returns
Point
Corresponding point in world coordinates
Example
// Convert mouse position (relative to viewport center) to world position
const mouseViewport = { x: mouseX - canvas.width/2, y: mouseY - canvas.height/2 };
const worldPos = camera.convertFromViewPort2WorldSpace(mouseViewport);convertFromWorld2ViewPort()
convertFromWorld2ViewPort(
point):Point
Defined in: packages/board/src/camera/interface.ts:235
Converts a point from world coordinates to viewport coordinates.
Parameters
point
Point
Point in world coordinates
Returns
Point
Corresponding point in viewport space (pixels from viewport center)
Example
// Find viewport position of a world object
const viewportPos = camera.convertFromWorld2ViewPort(objectWorldPos);getTransform()
getTransform(
devicePixelRatio,alignCoordinateSystem):object
Defined in: packages/board/src/camera/interface.ts:272
Calculates the complete transformation matrix for rendering. This matrix transforms from world space to canvas pixel space.
Parameters
devicePixelRatio
number
Device pixel ratio for high-DPI displays (typically window.devicePixelRatio)
alignCoordinateSystem
boolean
If true, uses standard coordinate system (y-up). If false, uses inverted y-axis
Returns
object
2D transformation matrix in standard form
a
a:
number
b
b:
number
c
c:
number
d
d:
number
e
e:
number
f
f:
number
Remarks
Apply this matrix to canvas context: ctx.setTransform(a, b, c, d, e, f) The transformation includes devicePixelRatio scaling, viewport centering, rotation, zoom, and camera position.
Example
const transform = camera.getTransform(window.devicePixelRatio, true);
ctx.setTransform(transform.a, transform.b, transform.c, transform.d, transform.e, transform.f);
// Now draw in world coordinatesgetTRS()
getTRS(
devicePixelRatio,alignCoordinateSystem):object
Defined in: packages/board/src/camera/interface.ts:244
Decomposes the camera transformation into Translation, Rotation, and Scale components.
Parameters
devicePixelRatio
number
Device pixel ratio for high-DPI displays
alignCoordinateSystem
boolean
If true, uses standard coordinate system (y-up). If false, uses inverted y-axis
Returns
object
Object containing separate scale, rotation, and translation values
rotation
rotation:
number
scale
scale:
object
scale.x
x:
number
scale.y
y:
number
translation
translation:
object
translation.x
x:
number
translation.y
y:
number
setHorizontalBoundaries()
setHorizontalBoundaries(
min,max):void
Defined in: packages/board/src/camera/interface.ts:195
Sets horizontal (x-axis) movement boundaries for the camera.
Parameters
min
number
Minimum x coordinate in world space
max
number
Maximum x coordinate in world space
Returns
void
Remarks
If min > max, values are automatically swapped.
setMaxZoomLevel()
setMaxZoomLevel(
maxZoomLevel):void
Defined in: packages/board/src/camera/interface.ts:184
Updates the maximum allowed zoom level.
Parameters
maxZoomLevel
number
Maximum zoom level constraint
Returns
void
setMinZoomLevel()
setMinZoomLevel(
minZoomLevel):void
Defined in: packages/board/src/camera/interface.ts:177
Updates the minimum allowed zoom level.
Parameters
minZoomLevel
number
Minimum zoom level constraint
Returns
void
Remarks
If current zoom is below the new minimum, camera will zoom in to match the minimum.
setPosition()
setPosition(
destination):boolean
Defined in: packages/board/src/camera/interface.ts:145
Sets the camera position in world coordinates.
Parameters
destination
Point
Target position for the camera center
Returns
boolean
True if position was updated, false if rejected by boundaries or no significant change
Remarks
Position changes smaller than 10E-10 or 1/zoomLevel are ignored to prevent floating-point jitter. Position is clamped to boundaries if set.
setRotation()
setRotation(
rotation):boolean
Defined in: packages/board/src/camera/interface.ts:167
Sets the camera rotation in radians.
Parameters
rotation
number
Target rotation angle in radians
Returns
boolean
True if rotation was updated, false if outside boundaries or already at limit
Remarks
Rotation is automatically normalized to 0-2π range. Clamped to rotationBoundaries if set.
setVerticalBoundaries()
setVerticalBoundaries(
min,max):void
Defined in: packages/board/src/camera/interface.ts:206
Sets vertical (y-axis) movement boundaries for the camera.
Parameters
min
number
Minimum y coordinate in world space
max
number
Maximum y coordinate in world space
Returns
void
Remarks
If min > max, values are automatically swapped.
setZoomLevel()
setZoomLevel(
zoomLevel):boolean
Defined in: packages/board/src/camera/interface.ts:156
Sets the camera zoom level.
Parameters
zoomLevel
number
Target zoom level (1.0 = 100%)
Returns
boolean
True if zoom was updated, false if outside boundaries or already at limit
Remarks
Zoom is clamped to zoomBoundaries if set. Values are clamped, not rejected.
viewPortAABB()
viewPortAABB(
alignCoordinate?):object
Defined in: packages/board/src/camera/interface.ts:119
Calculates the axis-aligned bounding box (AABB) of the viewport in world space.
Parameters
alignCoordinate?
boolean
If true, uses standard coordinate system (y-up). If false, uses inverted y-axis
Returns
object
Object with min and max points defining the bounding box
max
max:
Point
min
min:
Point
Remarks
Useful for culling and determining which objects are visible in the current viewport.
viewPortInWorldSpace()
viewPortInWorldSpace(
alignCoordinate?):object
Defined in: packages/board/src/camera/interface.ts:130
Calculates the four corners of the viewport in world space, accounting for rotation.
Parameters
alignCoordinate?
boolean
If true, uses standard coordinate system (y-up). If false, uses inverted y-axis
Returns
object
Object containing the four corner points (top-left, top-right, bottom-left, bottom-right)
bottom
bottom:
object
bottom.left
left:
Point
bottom.right
right:
Point
top
top:
object
top.left
left:
Point
top.right
right:
Point
Remarks
Returns the actual rotated viewport corners, not an AABB. Use this for precise viewport bounds.