@ue-too/board / RotateControlStates
Type Alias: RotateControlStates
RotateControlStates =
"ACCEPTING_USER_INPUT"|"TRANSITION"|"LOCKED_ON_OBJECT"
Defined in: packages/board/src/camera/camera-mux/animation-and-lock/rotation-control-state-machine.ts:15
State identifiers for the rotation control state machine.
Remarks
Three states manage rotation input and animations:
ACCEPTING_USER_INPUT: Normal state, accepts user rotation inputTRANSITION: Animation/transition state, may block user inputLOCKED_ON_OBJECT: Camera locked to follow a specific object rotation