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@ue-too/board / RotateControlStates

Type Alias: RotateControlStates

RotateControlStates = "ACCEPTING_USER_INPUT" | "TRANSITION" | "LOCKED_ON_OBJECT"

Defined in: packages/board/src/camera/camera-mux/animation-and-lock/rotation-control-state-machine.ts:15

State identifiers for the rotation control state machine.

Remarks

Three states manage rotation input and animations:

  • ACCEPTING_USER_INPUT: Normal state, accepts user rotation input
  • TRANSITION: Animation/transition state, may block user input
  • LOCKED_ON_OBJECT: Camera locked to follow a specific object rotation